I am game engine developer based in South Korea, with a rich experience of over 8 years in game client & engine develop.
Award-winning game & engine development professional
With years of experience in computer graphic I have mastered the skills of understanding ray-tracing according to the latest trends. I have worked with businesses from different niches so you can rely on me for yours.
I’ve spent most of these years working across different areas of development like RayCore development, DX framework, CUDA development, Denoising hw, to my current role research for ray-tracing. Having worked on various projects that are already live, I can help you with the best possible suggestions and ideas that we can proceed with.
My Skills
I believe in the fact that learning never stops and I am interested in learning new technologies and programming languages that will help me design and develop a better output in less time.
C
85%
CPP
95%
Python
75%
C#
80%
Experience
2022-now
University Researcher
ray-tracing researcher
I'm upgrading my skills by updating and developing ray-tracing hw technology.
2020-2021
Chamber Controll System Dev
System Engineer
I designed and developed the Chamber system using temi 2500.
2019-2020
Resfact INC
iot system dev
I developed the Internet of Things (IoT) system in agriculture.